High RoF weapons typically have a low DAM, high DPS. A HUD-colored shield appears next to the player's health meter when the player is hit for damage equal to or less than the player's damage threshold. In F:NV, the red shield appears next to a target's health meter when you hit it for damage that is equal to or less than the target's damage threshold. This makes it difficult to tell how effective an enemy's armor is (as opposed to the target simply having a ton of health). In F3 and F:NV, the player only sees enemy health meters that represent a percentage of total health rather than an exact value. Fallout 1 and 2 used numerical feedback to let the player know when their weapons weren't doing any damage. While a small percentage of damage may get through even the thickest armor, damage threshold can effectively neutralize a lot of small arms. Imagine that there is an amount of damage that armor directly subtracts from damage.
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